You don't always have the luxury of lasers, radars and GPS to do this for you and you certainly didn't in WW2. In armed forces all around the world, knowing the distance to the target (may it be a tank, a car, a person, or a building) is essential for being able to knock out the target quickly and safely. Now, how do you know a target is 655 meters away? That's what you use the horizontal scale for. You can see it would be easier to hit a target at distance of say 655 meters with a ZiS-30, than with a Pz IV C. Compare the scales on some notorious examples, like Panzer IV C and ZiS-30, respectively. Generally, longer guns (also known as high velocity, high performance, sniper guns, etc) do have less of a shell drop over distance, so are more accurate and allow bigger margin of error at vertical aiming, than shorter barrels. One unit on this scale corresponds with 200m distance. The vertical scale indicates shell drop over distance, and tells you how much you need to elevate the gun to hit a tank at known distance. This is of course entirely correct, historical and realistic, WW2 tank (and anti-tank) gunners had to be properly trained to be able to score a hit at say 1km distance. If you ever played Realistic or Simulator battle in Ground Forces, you will know there is no aiming assistance, you need to elevate the gun by your own estimate to hit an enemy at distance. This is a tool for those RB/SB tankers, that are tired of being oneshot across the entire map and want to oneshoot back. To skip the talk and just get to the real thing, click here. ATTENTION: This project is no longer updated.
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